﻿using UnityEngine;
using Netick;

namespace Netick.Samples.FPS
{
    [Networked]
    public struct FPSInput : INetworkInput
    {
        [Networked]
        public Vector2     YawPitch { get; set; }
        [Networked]
        public Vector2     Movement { get; set; }
        public NetworkBool ShootInput;
    }
}